WORKSHOP: REVERSING NEGATIVE EMOTIONS
What is it? A full-day design workshop in which you work on a specific design case using four new emotional design approaches. The idea is that you get a free,…
moreWhat is it? A full-day design workshop in which you work on a specific design case using four new emotional design approaches. The idea is that you get a free,…
moreFollowing our official launch on 24 May 2013, we have unveiled the new DIoPD tools page. Each of the tools are intended to assist in some aspect of Positive Design.…
moreOn 1 March, three graduation students started a 6-9 months project in which they will apply Reversal theory to design a better in-flight experience for KLM, with a special focus…
morePhD project November 2011 – March 2017 Supervisory team: Pieter Desmet (promotor) and Elif Ozcan-Vieira (co-promotor) Contact: Deger Ozkaramanli Current position: Assistant Professor, University of Twente Email: d.ozkaramanli[a]utwente.nl Our everyday…
moreMany companies claim to make you happy with their products for example Ola (ice creams) introduced “Happiness Stations”, Center parks tourism offers “A state of Happiness” and you will discover…
moreThis project investigates the opportunities to enrich product experiences with negative emotions. ‘User experience‘ is the combination of feelings, thoughts, motivations, and behaviors that people experience while interacting with a…
moreProject Team: • Wan Jou She: PhD candidate – w.she@tudelft.nl • Pieter Desmet: Promoter, professor – P.M.A.Desmet@tudelft.nl • Rick Schifferstein: Daily supervisor, associate professor – H.N.J.Schifferstein@tudelft.nl Introduction Relationship loss…
moreClick for a larger view GENERAL INFORMATION All information about the competition will be provided through the DIOPD website only (www.diopd.org/happytrolley). All communication will be in English. An example trolley…
moreGenerally speaking, negative emotions are unpleasant. When looking closer however, this is not always the case. Negative emotions can have several behavioral, social or experiential benefits that are linked to…
moreWe developed a picture scale that measures mood in a quick and user-friendly way. The aim of this study is to (a) test the test the tool by comparing it…
moreCurrently we are working on developing a happiness profiling tool for products. The aim of this tool is to get an indication of the contribution to enduring happiness of a…
moreDesign for happiness can be targeted to enhance different components of subjective well-being – some are more of hedonic, some more of eudaimonic nature. Furthermore, different roles that design can…
moreTiny-task is a concept for a product service system that aims to enable and inspire people to engage in activities that enhance their happiness. A study has indicated that tiny-task…
moreWe are working on a classification of ways in which design can contribute to well-being. The aim of the study is to collect examples of meaningful products and see how…
moreA framework – the Design Well-Being Matrix – will be presented that combines theoretical aspects of positive psychology and ataxonomy of design roles, illustrating numerous design opportunities. There is no single,…
moreThis study explored the possibilities to design interactions that evoke user interest. On the basis of appraisal theory, it was predicted that interest is evoked by a combined appraisal of…
moreThe study of user emotions is hindered by the absence of a clear overview of what positive emotions can be experienced in human-product interactions. Existing typologies are either too concise…
moreOn behalf of the IDE Delft Institute of Positive Design (DIOPD), Pieter Desmet and Anna Pohlmeyer participated in the successful application of this IP project, which focuses on the (health and)…
moreThe Delft Institute of Positive Design has got a new graduation assignment: Enhancing Happiness in Office Surroundings Introduction Office workers spend a substantial portion of their time in an office…
moreHow can designers use negative emotions in product experiences that have a positive impact? In this Design & Emotion pre-conference workshop, twenty students from TU Delft and Central Saint Martins…
moreThe introduction of “near field communication” technology has made it possible for people to withdraw money by simply holding their smartphone up to an ATM. This radical new way of interacting with cashpoints…
moreThis year Gert Pasman together with Lenneke Kuijer and Rob Maas (BK) have been running the new Bachelor elective IO3045 “Video for Designers”, in which students are trained to understand, apply and experience the…
moreTwo weeks ago, the NOS launched a new format set for their flagship news show – the Eight ‘O Clock News. The inspiration for these changes came partly from a…
moreWould you like to understand how to develop products and services that contribute to the well-being of users? Would you like to have an impact on happiness? DIoPD offers a…
moreIn december 2011 twenty students of the elective Design for emotion and subjective well-being went to Chicago to do a special case-study in collaboration with Pepsico. Thanks to the inspiring…
moreDelirium is a condition often found in Intensive Care Unit (ICU) patients. It describes a collection of symptoms such as disability to focus, disorientation and impaired cognition such as failing…
moreThe purpose of this paper is to introduce the concept of conflicting concerns to emotion-driven design and to demonstrate their translation into emotionally appealing design concepts. People have an endless…
moreThis project is about designing interactions between people and products which let people experience specific emotions and covers both theory (Boehner, DePaula, Dourish, & Sengers, 2007; Demir, Desmet, & Hekkert,…
moreTurn The Page. No 39 Volume 13, February 2012
moreSlow Design is a design philosophy that aims at supporting people in doing things at the right time and with the right speed, in order to help them to understand and…
moreAt this moment there are twelve million pigs in the Netherlands, housed in the barren circumstances of the intensive farming industry. Most of these pigs are bored. Within the project “Improving…
moreThis question fuels our institute. Since the industrial revolution, all of our society – our workplaces, homes, transportation, and communication, have increasingly become infused with design. This impressive boost in…
moreAfter studying Industrial Design Engineering in Delft, Irene worked as a freelance designer on various comfort related projects. During her PhD project she worked at BMW in Munich and studied…
moreThis chapter suggest possibility-driven design as an alternative to the common problem-driven approach. A first part explores the concept of “possibilities” and how it relates to happiness and well-being. We…
moreThe Netherlands is the winner when it comes to seclusion of patients with mental disorders (psychosis and autism). Each year 18.000 patients end up in these little rooms spending days, weeks…
moreA hospital is a place where, at times, negative emotions can not be avoided. To transform these negative emotions into a more pleasurable experience for child and family, the Adventurer’s…
moreThe main goal of this project was to explore opportunities for design in the field of positive psychology. Design has a way of making things concrete, understandable and engaging. These…
morePeople want to be happy: a happy life is a desirable life. Can you design for that? In other words, can you design products that make a positive contribution to…
morePeople want to be happy: a happy life is a desirable life. Can you design for that? In other words, can you design products that make a positive contribution to…
moreThis paper introduces an approach to emotion driven design that was based on the process that underlies emotional responses to consumer products. Three levels, and nine associated classes of product-evoked…
moreThis ‘emotional’ issue marks the 10th anniversary of the International Design & Emotion Society. In November 1999, the society was established after an event organized in Delft that became known…
moreIn this paper, we discuss an approach to ‘design for wow’ that focuses on the emotions that constitute a wow-experience. In this approach, the eliciting conditions of these emotions are used to…
moreIn this paper, we introduce a general framework for product experience that applies to all affective responses that can be experienced in human-product interaction. Three distinct components or levels of…
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