Assignment
Design a product that makes the user happy and build a working prototype.
Goal
We want to make people happy by giving them an unexpected and extraordinary experience.
Scenario
1) The happiness phone rings.
2) The user picks up.
3) The user gets to hear one of the pre recored messages, giving an example of a smal moment of joy in daily life.
4) The user is encouraged to think about his or her moments of joy, and be more conscious of them.
5) The user is asked to dial his happiness grade on the turntable.
6) The grade he entered is shown in the Happiness meter.
7) The user gets a piece of paper that asks him to write down his moment of joy and share his experience with someone.
http://www.youtube.com/watch?v=F1JZynoOaVg&feature=player_embedded