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Fundamental needs for human-centered design

Introduction “Human needs specify innate psychological nutriments that are essential for ongoing psychological growth, integrity, and well-being” (Deci & Ryan, 2000, p. 229). Although people may have different goals and…

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Happiness within organizations

Subjective well-being is one of the key elements to enhance creativity, innovation and productivity. A common misconception regarding well-being at a workplace is a focus on physical health and mental…

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Long-term goals or immediate desires? Introducing a Toolset for Designing with Self- Control Dilemmas

Abstract: This paper suggests that designers can frame user behaviour in terms of the conflicts between long-term goals and immediate desires (i.e. self-control dilemmas), and address these conflicts by facilitating…

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Dilemma Co-Exploration Toolkit

Do you find it challenging to identify what your client or end-users really want? This toolkit helps to structure such thought processes and conversations in a workshop setting in which…

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WORKSHOP: REVERSING NEGATIVE EMOTIONS

What is it? A full-day design workshop in which you work on a specific design case using four new emotional design approaches. The idea is that you get a free,…

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TinyTask

TinyTask is product-service system in which an extensive collection of key chain coins is gradually distributed to users. Each coin represents a unique small (tiny) assignments that persuade users to…

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