Thirteen Fundamental Psychological Needs
Although individuals may have different goals and wishes on the surface, deep down we all want the same things. Our fundamental needs are universal: Regardless of culture, age, and lifestyle,…
moreAlthough individuals may have different goals and wishes on the surface, deep down we all want the same things. Our fundamental needs are universal: Regardless of culture, age, and lifestyle,…
moreAbstract Central to the present paper is the question of how designers can be supported to deliberately facilitate positive emotional experiences. Related to this, the paper provides an overview of…
moreAbstract The exploration of emotions has become a fundamental aspect of product design. Researchers in the design field have proposed approaches to Materials Experience that supports emotional exploration. The following…
moreAbstract Personal dilemmas are inspiring phenomena, which can stimulate design creativity and reflection on users’ goals and values. This paper aims to provide an overview of the main challenges involved…
moreWhy do we need a manual for something a two-year-old can do? The basic techniques of collage like tearing, cutting and gluing are so simple – and materials can be…
moreAbstract This paper introduces a holistic typology of 20 mood states that are presented with a componential approach, describing six aspects: subjective feeling, perception, reaction, tendency, liking and disliking. In…
moreAbstract How people think and act is influenced by their transient mood state. Different moods stimulate different (thought/action) tendencies, such as the tendency to be attentive (when cheerful), to be…
moreAbstract The symbolic meaning of a product can contribute to people’s well-being. Previous research (Casais et al., 2016) has identified six distinct well-being enhancing symbolic meanings in products (based on…
moreAbstract We challenge the unquestioning pursuit of the appearance of objectivity and ingrained designer-user dualism in human-centred design research and propose a resurrection of introspection as a valid approach to…
more700+ Product Emotion (inspiration booklet) Think of emotions – what comes first to mind? Perhaps joy, anger, fear, surprise, or love. Indeed, these are some of the emotions that all…
moreAbstract Virtue is a fundamental aspect of well-being. Past research has proposed that emotional-driven design can be a powerful mediator towards supporting virtue. However, virtue-focused solutions generally target isolated actions.…
moreIn his recurring column in the (Dutch) Journal of Positive Psychology (Tijdschrift Positieve Psychologie), Pieter Desmet describes inspiring well-being-driven products and services designed by students and researchers of the TU…
moreAbstract: This paper suggests that designers can frame user behaviour in terms of the conflicts between long-term goals and immediate desires (i.e. self-control dilemmas), and address these conflicts by facilitating…
moreThis paper reports a study that explored the usefulness of positive emotional granularity (PEG) in the product development process. PEG re ects the ability to interpret and represent the experience…
moreCard-based design tools have gained popularity as a means to communicate research insights and to make them usable in a design process. There are various examples of card tools and…
moreSymbolically meaningful possessions have the ability to make intentions tangible, to remind of aspirations and to keep successes fresh. This videography is a compilation of stories about objects with symbolic…
moreThis paper introduces Pick-A-Mood, a character-based pictorial scale for reporting and expressing moods. Pick-A-Mood consists of three characters that each express eight mood states, representing four main categories: excited and…
moreA potent way of designing for emotion is to design for concerns. However, people have multiple, and often, conflicting concerns. Such conflicts create emotional dilemmas: One may need to spend…
moreThe current article explores the effect of design on the efficacy of behavioural intervention technologies (BITs). With a user-centred design process, colourful key ring coins were created as a means…
moreUsing design to improve the lives of people towards a positive flourishing state is the main premise of Positive Design. Our contribution to this growing field focuses on making use…
moreThis paper introduces a theory-based approach to design for mood regulation. The main proposition is that design can best influence mood by enabling and stimulating people to engage in a…
moreThe act of saving money can connect one’s present state to a meaningful future state, es- pecially if we consider money not as a direct source of happiness, but as…
moreBecause products are often discarded while still fully functioning, it may be possible to support durability with design that stimulates a more enduring product-owner relationship. This paper is based on…
moreHow does design mediate, facilitate, or foster user well-being? What are the universal principles of human experience? If you find yourself asking these questions, then this guide is for you.…
moreThis paper addresses how design activities can be supported to evoke nuanced positive emotions through a design case. The topic of nuances of positive emotions and values of differentiating positive…
moreUser experience research has reached a good understanding of the importance of hedonic attributes and how to evoke emotions through design. Yet, there is only little knowledge on how to…
moreThis paper discusses an approach to possibility-driven design as an alternative to traditional problem-driven design approaches. The first parts discuss merits and challenges when designing for possibilities, and present some…
moreIn recent years, there has been an increasing interest in the scientific study of happiness and wellbeing. However, so far, there has been only little discussion about the relevance and…
moreThis paper addresses the question of how design can contribute to the happiness of individuals–to their subjective well-being. A framework for positive design is introduced that includes three main components…
moreThis paper demonstrates how designers can enrich user experiences by purposefully involving negative emotions in user-product interaction. This approach is derived from a framework of rich experience, which explains how…
moreA framework – the Design Well-Being Matrix – will be presented that combines theoretical aspects of positive psychology and ataxonomy of design roles, illustrating numerous design opportunities. There is no single,…
moreThis study explored the possibilities to design interactions that evoke user interest. On the basis of appraisal theory, it was predicted that interest is evoked by a combined appraisal of…
moreThe study of user emotions is hindered by the absence of a clear overview of what positive emotions can be experienced in human-product interactions. Existing typologies are either too concise…
moreThe purpose of this paper is to introduce the concept of conflicting concerns to emotion-driven design and to demonstrate their translation into emotionally appealing design concepts. People have an endless…
moreThis chapter suggest possibility-driven design as an alternative to the common problem-driven approach. A first part explores the concept of “possibilities” and how it relates to happiness and well-being. We…
moreThis paper introduces an approach to emotion driven design that was based on the process that underlies emotional responses to consumer products. Three levels, and nine associated classes of product-evoked…
moreThis ‘emotional’ issue marks the 10th anniversary of the International Design & Emotion Society. In November 1999, the society was established after an event organized in Delft that became known…
moreIn this paper, we discuss an approach to ‘design for wow’ that focuses on the emotions that constitute a wow-experience. In this approach, the eliciting conditions of these emotions are used to…
moreIn this paper, we introduce a general framework for product experience that applies to all affective responses that can be experienced in human-product interaction. Three distinct components or levels of…
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